Key Topics


Importing FBX Assets

Skinned Mesh Renderer

Development Summary


Importing FBX Assets

The image below shows a simple monkey mesh. As shown in the image, the transform of the mesh is at default values and exported as is.

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The image below shows the same asset imported to Unity. As you can see on the right side of the image, the rotation values are at 0 but the mesh is facing down. This is because the Unity engine uses Y-axis as the vertical axis while Blender uses Z-axis as the vertical axis.

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Each 3D modelling tool uses different axis orientation so it is important to check the assets before using them.

Skinned Mesh Renderer