Key Topics

3D Physics

Transform Component and Object Translation


Summary

3D Physics

Basics of the Physics Engine

Unity has a built-in physics engine that enables objects within the scene to move responding to natural forces (gravity, friction, etc) or collisions. The main focus in learning 3D physics in the project was collision detection and object boundaries provided by the collider component.

Some basic components of unity physics include gravity, collisions, and rigid bodies.

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Transform Component and Object Translation