Basics on Unity Camera
Cinemachine package
Basics on Unity Camera
The Unity Camera is the main component of Unity, which shows the scene of the Unity screen. In Unity, a camera is a crucial game object that acts as a virtual lens through which the game world is viewed. It determines what will be rendered in the game's viewport.
Unity cameras simulate the perspective of a physical camera, capturing the scene from a specific position and angle. They control how objects are viewed and provide options for adjusting settings such as field of view, rendering layers, and culling masks, allowing developers to create immersive and visually appealing 3D or 2D environments in games and simulations. Cameras are pivotal for creating various gameplay perspectives, like first-person, third-person, or top-down views.

Modifying the Camera component in the inspector